RASTER

FIELD

Real-time WebGL2 video stylization engine. Turn raw footage into retro-digital art directly in your browser.

init_gpu_context(canvas)[OK]
load_shader_modules: ascii, dither, glitch[OK]
awaiting_input_stream...
Interface

The Studio Workspace

GPU ACTIVE
60 FPS

Process without limits.

Built on modern web standards, RASTERFIELD delivers native-like performance for creative coding and visual synthesis directly in Chrome, Firefox, and Safari.

Zero Latency

Bypassing server processing entirely. All effects are rendered locally on your device's GPU via WebGL2 for instant feedback.

Client-Side Only

Modular Pipeline

Stack multiple fragment shaders. Combine dithering, edge detection, and color quantization in a custom node-based order.

Stackable FX

Live Input

Hook into any connected video source. Webcam, capture card, or OBS virtual camera support out of the box.

getUserMedia API

High-Res Export

Record your sessions in real-time or render frame-by-frame for lossless 4K output in WebM or MP4 formats.

MediaRecorder API

Custom Shaders

Developer friendly. Inject your own GLSL fragment shaders into the pipeline for infinite customization possibilities.

GLSL Support

Private & Secure

No data leaves your machine. Privacy by design means your source footage never touches a cloud server.

Local Sandbox

60+

Frames Per Second

4K

Max Resolution

12

Blending Modes

0ms

Server Latency

Build Time: 30 Minutes

Vibe Coded to Reality

This entire platform was built in just 30 minutes using Vibe, an AI-powered development tool that transforms ideas into production-ready code at unprecedented speed.

30min

Development Time

100%

AI-Assisted Code

0x

Boilerplate Needed

Want to build your own software this fast?

Vibe transforms your ideas into functional applications in minutes, not months. Experience the future of software development.

getvibepup.com

Ready to render?

Join thousands of digital artists using RASTERFIELD to create unique visual identities. Open source and free for personal use.

v2.4.0-stable | WebGL2 Required